Dec 23, 2008, 09:49 PM // 21:49
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#21
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Jungle Guide
Join Date: Jun 2005
Location: California
Guild: Shiverpeaks Search And Rescue [Lost]
Profession: Me/
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/signed
while they're at it, can they do the same for paragon grunts?
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Dec 23, 2008, 11:54 PM // 23:54
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#22
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Ascalonian Squire
Join Date: Jul 2008
Guild: Hardmode Champion[Hm]
Profession: E/
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/signed
The Yeti's really annoy me. It would be nice to not have to listen to roars.
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Dec 24, 2008, 02:51 AM // 02:51
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#23
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Academy Page
Join Date: Aug 2008
Location: always 5+ miles from you
Guild: Slayers of Lost Order
Profession: D/
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i admit its nice at start but if ur trying to talk to someone and then this big rwasgagaggawaw screams from your speakers constantly it is so frustrating...
/signed
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Dec 25, 2008, 03:41 AM // 03:41
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#24
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Legion Magnus
Profession: W/
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I recommended this in Sardelac a few days ago. Nice feature, but gets old fast. I, too, would like to see an options box to disable tonic sounds, if ANet intends to continue this trend with tonics. The people with the tonics are happy, the people not having to listen to them are happier. ANet set this trend and should consider everyone, whenever possible.
/Signed
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Dec 25, 2008, 05:44 AM // 05:44
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#25
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Administrator
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It does get annoying after a while, /signed
__________________
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Dec 25, 2008, 06:15 AM // 06:15
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#26
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Desert Nomad
Join Date: May 2005
Location: America
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/signed
It's got to the point where any time I'm in a town I have to take off my headphones.
There should just be a check box to turn off extraneous sounds (tonics, party shit, etc.).
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Dec 30, 2008, 12:51 PM // 12:51
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#27
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Krytan Explorer
Join Date: Mar 2006
Guild: innergalactic gargleblasters
Profession: W/Mo
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its called the volume control on your head set or speakers.
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Dec 30, 2008, 12:59 PM // 12:59
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#28
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Why should we turn off everything down just because of one or two idiots that got lucky/have too much cash? It's like building yourself sound-proof house because someone outside of the window is shouting.
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Dec 31, 2008, 04:32 PM // 16:32
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#29
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Furnace Stoker
Join Date: Sep 2007
Location: Poznań, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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/signed for A. Remove tonic sounds entirely (after the initial use of course).
Otherwise- too much trouble to implement additional checkboxes anywhere tbh.
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Jan 01, 2009, 03:01 AM // 03:01
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#30
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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The sounds from the minipets were removed after Gaile had a gathering and almost everyone and their mini turned up.. = lots of noise.. Next update mini noises in towns were removed.
This REALLY NEEDS to happen for tonics now.
/signed
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Mar 19, 2009, 12:20 PM // 12:20
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#31
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Desert Nomad
Join Date: Jan 2008
Profession: Mo/
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/signed!
Just remove the sound, or make it 'local' so ONLY the tonic user hear it on his own computer.
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Mar 19, 2009, 01:17 PM // 13:17
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#32
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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/signed
They did the same thing with minipets about two years back. May as well invoke the same solution with tonics.
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Mar 19, 2009, 03:25 PM // 15:25
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#33
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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lol, the hazards of playing with sound. deal with it or turn it off urself ;-) some people may like the sounds =D
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Mar 19, 2009, 03:41 PM // 15:41
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#34
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Quote:
Originally Posted by Shayne Hawk
They did the same thing with minipets about two years back. May as well invoke the same solution with tonics.
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Best bit of reasoning I've seen so far.
__________________
All seems lost now, but still we must fight on.
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Mar 19, 2009, 06:13 PM // 18:13
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#35
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Forge Runner
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agree on this theyre f#$%@#ng annoying
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Mar 19, 2009, 07:44 PM // 19:44
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#36
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Wilds Pathfinder
Join Date: Sep 2007
Profession: Mo/
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/signed, they are so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing annoying
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Mar 19, 2009, 08:07 PM // 20:07
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#37
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Lion's Arch Merchant
Join Date: May 2007
Location: Seattle, WA USA
Guild: Demon Dawg Knights
Profession: E/Me
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/Signed
An option to turn off eroneous sounds would be a fine feature. Or maybe they could recode the tonics not to make sound but every one to two minutes. However i realy dont see the need to have sound on while in towns. All that you hear is music. If ANET bends into this like they did with the mini pets, then we will see more /reports and QQ threads about ghost in a box, fireworks in GH, snowman summoners, and anything else that annoys people. But hey, reading the QQ on the forums, i think, is what keeps us all coming back here, so whatever.
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Mar 19, 2009, 08:27 PM // 20:27
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#38
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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I vote for complete removal of ALL sounds from ALL tonics.
/signed.
Also, if Anet could do an update where Yeti tonic is removed from game, I'd be happy bunny.
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Mar 19, 2009, 09:48 PM // 21:48
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#39
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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/signed
It's annoying and obnoxious, especially with how people spam emotes with it. Sorry, but people shouldn't have to turn their sound off while playing because others want to be idiots.
Or make it like the crate of fireworks, where the sounds only work in your Guild Hall.
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Mar 19, 2009, 10:11 PM // 22:11
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#40
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Keeping DoA Alive
Join Date: Jan 2007
Location: England
Guild: Were In [DoA]
Profession: A/N
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I HAVE THE SOLUTION!
instead of removing the sound completely or having the option to remove the sound completely, how about putting a 30 second timer on its noise?
you can sit all you like but it will only make the sound every 30 seconds
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